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AR/VR Technologies – Is This the Year They Take Off?

by Sonal Shukla

It might not come as a surprise to know that 2021 was a big year for the AR/VR industry. Whether it was advances in technology or the announcement of was Facebook’s (now Meta) Metaverse, the industry appears to be driving forward on this new path. A 3D AR/VR virtual space where people can interact, socialize and learn from the comfort of their homes no longer appears to be a dream but a reality within our grasp. The iGaming industry is another spearhead for everything related to AR, VR, and other reality-altering technologies. Especially so with the US regulatory shift towards legal gambling. However, even with the current global situation, companies have managed to push their efforts to the maximum in achieving remarkable progress towards a world where AR/VR is a norm. So, without further ado, let’s talk about why 2022 will be an excellent year for Augmented and Virtual Reality.

Headset Prices Are Going Down

When they first started appearing on the consumer market, headsets would only appeal to a small number of individuals due to their cost. As for any industry, researchers have doubled down on creating accessible hardware for the masses to use.

Companies such as Apple, HTC, Oculus, and Valve have all shifted their focus to develop robust products that will cover as many markets as possible. Additionally, more companies based in Taiwan are reaching the market with cheaper than ever options. It truly is a great time to enjoy technology.

More Options to Choose From

We’re happy to see that more and more companies are jumping aboard the industry at a rapid pace. Just last year, Sony proved once again that they are still betting on Virtual Reality by announcing the second iteration of their acclaimed PlayStation VR headset. At the moment, their gaming console is the only one that provides fully-fledged VR/AR support and continues to innovate in this sector.

It was also reported that Apple is working on a VR headset that might surprise the world this year. While Apple has been pioneering in the AR sector for years, this would be the first time they step into the VR field. The headset will feature both AR and VR capabilities and might even include an 8K screen.

Used in More Industries Than Ever

It’s interesting to see how more and more sectors of economic activity and non-leisure disciplines are considering the use of virtual reality applications. Medicine is one of them. For example, the learning process of surgical protocols may end up being based on VR technology to ensure that future surgeons train in environments that simulate with extreme precision the situations and pathologies that they will have to face with actual patients.

On the other hand, combining virtual reality with the technique known as “microscopic expansion” will allow scientists to “expand” the structure of cells to analyze them with greater precision than with the traditional microscope. This may lead to significant advances in medicine and understanding infectious and autoimmune diseases, thus refining treatments.

Just as evident are the benefits of VR in architecture since the digital recreation of buildings allows the specific needs of construction to be verified correctly when it comes to materials and environments. In addition, an app of this type can help study the changes that environmental conditions, such as light or heat, produce in a given building, both outdoors and indoors. By extension, the real estate sector has also successfully taken advantage of immersive simulations, offering potential clients the possibility of visiting and exploring a property under construction or one that is not accessible at the time.

Standalone Options

One of the most limiting factors for expanding virtual and augmented reality is the need for additional technologies to take advantage of high-end VR display systems. Having the glasses to obtain these results is not enough. You need an entire hardware platform to view the content and enjoy it properly. 

Companies such as Oculus already have their standalone headset, which already has a large user base, and a percentage that is gradually increasing investment in their glasses. Thankfully, speculators claim that in 2022 we are going to see more standalone options such as the Oculus Quest 2 that function on the plug and play premise.

In Conclusion

As with other technologies, the expansion of virtual reality display systems depends mainly on mass consumption, and in this case, especially on the video game industry. According to Onkaji Navi, of Casinosnavi.com, this looks like it’s becoming a reality in the world of online casinos. However, Onkaji explains that there is still a way to go for the industry.

Although the industry is taking time to consolidate, manufacturers continue to investigate new ways to improve their products and cheapen the technology to reach all potential markets. This year might undoubtedly be the year that AR/VR becomes truly mainstream and grows significantly faster than in previous years. We consider that the industry has matured enough to reach every person’s house, not only tech enthusiasts.

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